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feelnewblogpress




Joined: 04 Jan 2013
Posts: 3

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PostPosted: Fri Jan 04, 2013 1:21 am  Post subject:  Wizard Farming Build Reply with quoteBottom of PageBack to top


It's time to take a look very closely to the Wizard class and see if we can find the best agriculture generate Wizard. Last week, I shared a Demon Hunter agriculture Build, I'll try to hit each class prior to the release. Let me know if you have builds that you would like to share! As with the Demon Hunter, my goal was to build a focus on agriculture and nothing else. Therefore, I focused on the movement speed, regeneration of arcane and AoE damage.

I went with spectral blade with siphoning jurisdiction runeblade, because it seems more damage than other spells potential, it is an AoE and it regenerates and power arcane whenever it hits an enemy. I think it is a good ability of everywhere for most Wizard requirements and Arcane extra power is great. Later, you'll see I caught Prodigy who gives me 4 more all AP I threw the spectral blade. If, for some reason, I have more AP it will help me to rebuild it really quick m.I ' a big fan of the Arcane Orb already and with touch the source it costs 57% less power arcane. One of the most annoying parts of the beta is the massive amount of arcane that this spell uses. It is a kick ass spell that will do a lot of damage.

Given our goal of speed the obvious choice for this jurisdiction is teleportation with Wormhole Rune. This will give us the speed we need to fly through dungeons looking for rare packages, elites and the level.Following here I went to Blizzard to the Snowbound rune. This 20 power arcane over AoE damage than the arcane ORB and lasts 6 seconds. I can see a combination of these spells at two area to be very effective for Wizard AoE Farming.This is a stack or face between Armor Storm with power of the storm Rune which reduces the cost of each capacity of 3 power arcane vs familiar with Arcanot that gives you 2 per second arcane power. I think familiar is better because it will regen your arcane power while you are out of action and I think 3 saved as casting is much the same as 2A won every second in the fight. If I'm wrong, I'll switch to Armor Storm.

I'm not sure how you choose something other than Archon. On the basis of the impressive description, it works perfectly as our long time spell cooldowns. Improved Archon I caught because I felt that this would increase the chances of maintaining Archon for a longer period of time by killing more enemies. I have the impression that this spell will give us an advantage really tough room that we meet all farming.I took 3 Arcane power regen liabilities. I feel like I've gone much too far and there is plenty of room to pick up a passive damage as Cannon glass or Cold Blooded. The three I took were Power Hungry, Astral Presence and Prodigy. There are plenty of flexibility, out there, but I decided to start with strong AP liabilities for the time being.

Handset this build feels like it will never run out of AP, which was my goal. It has also polished teleportation to fly around the Dungeon looking for rare packages or crowds of elite. It also has some the most capacity AoE ass kicked in the game. Arcane Orb, Blizzard and to top it all with Archon Archon.The improved disadvantages are that there is no fire, just the arcane and frost damage. It of also not spell strong direct damage and not damage buffs. I kept to the original purpose well enough and ended up with an accumulation based on agriculture and I think I did a good job. These disadvantages may need to be supported by making small sacrifices to the original intent, but only time will tell us.


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