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news
Joined: 23 Apr 2007
Posts: 126360

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Last year, a small Mac game developer called Pangea Software ported one of its titles to Apple?s iPhone. The company thought it might sell 10,000-20,000 units over its lifetime. It sold that amount in a single day, and from July 2008 to January 2009, it sold a total of 810,000 copies, earning a profit of $1.5 million, even after Apple's 30% cut.
View the article: http://digg.com/gaming_news/How_To_Make_Money_From_iPhone_Games
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ivy00135

Joined: 06 Nov 2012
Posts: 49808

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